I’ve just released Entrian Inline Watch 1.0.2, which fixes the following howling bug:
- When debugging a Unity C# script with Inline Watch, it could pass the methods calls in your code to the Unity debugging engine to be evaluated. So if your code contains the line WeaponList.Clear(); and you stepped through the code, Inline Watch would cause that code to be executed at the wrong time, and your WeaponList would be mysteriously cleared. This is not very good. Thanks, Martin.