Entrian Inline Watch 1.0.2: Important bugfix for Unity users
Monday, June 27th, 2016 by Richie Hindle
I’ve just released Entrian Inline Watch 1.0.2, which fixes the following howling bug:
- When debugging a Unity C# script with Inline Watch, it could pass the methods calls in your code to the Unity debugging engine to be evaluated. So if your code contains the line WeaponList.Clear(); and you stepped through the code, Inline Watch would cause that code to be executed at the wrong time, and your WeaponList would be mysteriously cleared. This is not very good. Thanks, Martin.
This new release is available from the download page or the gallery, and is a highly recommended update for Unity users! (Standard .NET debugging with Visual Studio is unaffected.)